1 | ; Project name : Assembly Library
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2 | ; Description : Finds suitable character attribute for
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3 | ; color, B/W and monochrome displays.
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4 |
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5 | ; Struct containing border characters for different types of menu window lines
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6 | struc ATTRIBUTE_CHARS
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7 | .cBordersAndBackground resb 1
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8 | .cShadow resb 1
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9 | .cTitle:
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10 | .cInformation resb 1
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11 | .cItem resb 1
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12 | .cHighlightedItem resb 1
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13 | .cHurryTimeout resb 1
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14 | .cNormalTimeout resb 1
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15 | endstruc
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16 |
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17 |
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18 | ; Section containing code
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19 | SECTION .text
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20 |
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21 | ;--------------------------------------------------------------------
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22 | ; MenuAttribute_SetToDisplayContextFromTypeInSI
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23 | ; Parameters
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24 | ; SI: Attribute type (from ATTRIBUTE_CHARS)
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25 | ; Returns:
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26 | ; Nothing
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27 | ; Corrupts registers:
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28 | ; AX, SI, DI
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29 | ;--------------------------------------------------------------------
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30 | ALIGN JUMP_ALIGN
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31 | MenuAttribute_SetToDisplayContextFromTypeInSI:
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32 | call MenuAttribute_GetToAXfromTypeInSI
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33 | CALL_DISPLAY_LIBRARY SetCharacterAttributeFromAL
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34 | ret
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35 |
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36 |
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37 | ;--------------------------------------------------------------------
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38 | ; MenuAttribute_GetToAXfromTypeInSI
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39 | ; Parameters
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40 | ; SI: Attribute type (from ATTRIBUTE_CHARS)
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41 | ; Returns:
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42 | ; AX: Wanted attribute
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43 | ; Corrupts registers:
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44 | ; SI
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45 | ;--------------------------------------------------------------------
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46 | ALIGN JUMP_ALIGN
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47 | MenuAttribute_GetToAXfromTypeInSI:
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48 | push ds
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49 |
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50 | LOAD_BDA_SEGMENT_TO ds, ax, !
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51 | mov al, [VIDEO_BDA.bMode] ; Load BIOS display mode (0, 1, 2, 3 or 7)
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52 | cmp al, 7
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53 | je SHORT .LoadMonoAttribute
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54 | test al, 1 ; Even modes (0 and 2) are B/W
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55 | jnz SHORT .LoadColorAttribute
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56 |
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57 | .LoadBlackAndWhiteAttribute:
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58 | add si, .rgcBlackAndWhiteAttributes
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59 | jmp SHORT .LoadAttributeAndReturn
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60 |
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61 | ALIGN JUMP_ALIGN
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62 | .LoadMonoAttribute:
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63 | add si, .rgcMonochromeAttributes
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64 | jmp SHORT .LoadAttributeAndReturn
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65 |
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66 | ALIGN JUMP_ALIGN
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67 | .LoadColorAttribute:
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68 | add si, .rgcColorAttributes
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69 | .LoadAttributeAndReturn:
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70 | cs lodsb ; Load from [CS:SI] to AL
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71 |
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72 | pop ds
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73 | ret
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74 |
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75 |
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76 | .rgcColorAttributes:
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77 | istruc ATTRIBUTE_CHARS
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78 | at ATTRIBUTE_CHARS.cBordersAndBackground, db COLOR_ATTRIBUTE(COLOR_YELLOW, COLOR_BLUE)
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79 | at ATTRIBUTE_CHARS.cShadow, db COLOR_ATTRIBUTE(COLOR_GRAY, COLOR_BLACK)
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80 | at ATTRIBUTE_CHARS.cTitle, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_BLUE)
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81 | at ATTRIBUTE_CHARS.cItem, db COLOR_ATTRIBUTE(COLOR_WHITE, COLOR_BLUE)
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82 | at ATTRIBUTE_CHARS.cHighlightedItem, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_CYAN)
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83 | at ATTRIBUTE_CHARS.cHurryTimeout, db COLOR_ATTRIBUTE(COLOR_RED, COLOR_BLUE) | FLG_COLOR_BLINK
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84 | at ATTRIBUTE_CHARS.cNormalTimeout, db COLOR_ATTRIBUTE(COLOR_GREEN, COLOR_BLUE)
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85 | iend
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86 |
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87 | .rgcBlackAndWhiteAttributes: ; Only COLOR_WHITE, COLOR_BRIGHT_WHITE and COLOR_BLACK should be used
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88 | istruc ATTRIBUTE_CHARS
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89 | at ATTRIBUTE_CHARS.cBordersAndBackground, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_BLACK)
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90 | at ATTRIBUTE_CHARS.cShadow, db COLOR_ATTRIBUTE(COLOR_GRAY, COLOR_BLACK)
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91 | at ATTRIBUTE_CHARS.cTitle, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_BLACK)
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92 | at ATTRIBUTE_CHARS.cItem, db COLOR_ATTRIBUTE(COLOR_WHITE, COLOR_BLACK)
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93 | at ATTRIBUTE_CHARS.cHighlightedItem, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_WHITE)
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94 | at ATTRIBUTE_CHARS.cHurryTimeout, db COLOR_ATTRIBUTE(COLOR_BRIGHT_WHITE, COLOR_BLACK) | FLG_COLOR_BLINK
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95 | at ATTRIBUTE_CHARS.cNormalTimeout, db COLOR_ATTRIBUTE(COLOR_WHITE, COLOR_BLACK)
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96 | iend
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97 |
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98 | .rgcMonochromeAttributes:
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99 | istruc ATTRIBUTE_CHARS
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100 | at ATTRIBUTE_CHARS.cBordersAndBackground, db MONO_BRIGHT
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101 | at ATTRIBUTE_CHARS.cShadow, db MONO_REVERSE_DARK
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102 | at ATTRIBUTE_CHARS.cTitle, db MONO_BRIGHT
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103 | at ATTRIBUTE_CHARS.cItem, db MONO_NORMAL
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104 | at ATTRIBUTE_CHARS.cHighlightedItem, db MONO_REVERSE
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105 | at ATTRIBUTE_CHARS.cHurryTimeout, db MONO_BRIGHT_BLINK
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106 | at ATTRIBUTE_CHARS.cNormalTimeout, db MONO_NORMAL
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107 | iend
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