; File name : Display.asm ; Project name : Assembly Library ; Created date : 26.6.2010 ; Last update : 10.8.2010 ; Author : Tomi Tilli ; Description : Functions for display output. ; Section containing code SECTION .text ;-------------------------------------------------------------------- ; Supports following formatting types: ; %a Specifies attribute for next character ; %A Specifies attribute for remaining string (or until next %A) ; %d Prints signed 16-bit decimal integer ; %u Prints unsigned 16-bit decimal integer ; %x Prints 16-bit hexadecimal integer ; %s Prints string (from CS segment) ; %S Prints string (far pointer) ; %c Prints character ; %t Prints character number of times (character needs to be pushed first, then repeat times) ; %% Prints '%' character (no parameter pushed) ; ; Any placeholder can be set to minimum length by specifying ; minimum number of characters. For example %8d would append spaces ; after integer so that at least 8 characters would be printed. ; ; DisplayPrint_FormattedNullTerminatedStringFromCSSI ; Parameters: ; BP: SP before pushing parameters ; DS: BDA segment (zero) ; CS:SI: Pointer to string to format ; ES:DI: Ptr to cursor location in video RAM ; Stack: Parameters for formatting placeholders. ; Parameter for first placeholder must be pushed first. ; Low word must pushed first for placeholders requiring ; 32-bit parameters (two words). ; Returns: ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_FormattedNullTerminatedStringFromCSSI: push bp push si push cx push bx push WORD [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute] dec bp ; Point BP to... dec bp ; ...first stack parameter call DisplayFormat_ParseCharacters ; Pop original character attribute pop ax mov [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute], al pop bx pop cx pop si pop bp ret ;-------------------------------------------------------------------- ; DisplayPrint_SignedDecimalIntegerFromAX ; Parameters: ; AX: Word to display ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; BX: Number of characters printed ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_SignedDecimalIntegerFromAX: mov bx, 10 test ah, 1<<7 ; Sign bit set? jz SHORT DisplayPrint_WordFromAXWithBaseInBX push ax mov al, '-' call DisplayPrint_CharacterFromAL pop ax neg ax call DisplayPrint_WordFromAXWithBaseInBX inc bx ; Increment character count for '-' ret ;-------------------------------------------------------------------- ; DisplayPrint_WordFromAXWithBaseInBX ; Parameters: ; AX: Word to display ; BX: Integer base (binary=2, octal=8, decimal=10, hexadecimal=16) ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; BX: Number of characters printed ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_WordFromAXWithBaseInBX: push cx xor cx, cx ALIGN JUMP_ALIGN .DivideLoop: xor dx, dx ; DX:AX now holds the integer div bx ; Divide DX:AX by base push dx ; Push remainder inc cx ; Increment character count test ax, ax ; All divided? jnz SHORT .DivideLoop ; If not, loop mov dx, cx ; Character count to DX ALIGN JUMP_ALIGN .PrintLoop: pop bx ; Pop digit mov al, [cs:bx+.rgcDigitToCharacter] call DisplayPrint_CharacterFromAL loop .PrintLoop mov bx, dx ; Return characters printed pop cx ret .rgcDigitToCharacter: db "0123456789ABCDEF" ;-------------------------------------------------------------------- ; DisplayPrint_CharacterBufferFromBXSIwithLengthInCX ; Parameters: ; CX: Buffer length (characters) ; BX:SI: Ptr to NULL terminated string ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; BX: Number of characters printed ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_CharacterBufferFromBXSIwithLengthInCX: push cx mov es, bx ; Buffer now in ES:SI xor bx, bx ; Zero character counter jcxz .BufferPrinted ALIGN JUMP_ALIGN .CharacterOutputLoop: mov al, [es:bx+si] inc bx call LoadDisplaySegmentAndPrintCharacterFromAL loop .CharacterOutputLoop .BufferPrinted: mov es, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition+2] pop cx ret ;-------------------------------------------------------------------- ; DisplayPrint_NullTerminatedStringFromCSSI ; Parameters: ; CS:SI: Ptr to NULL terminated string ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; BX: Number of characters printed ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_NullTerminatedStringFromCSSI: mov bx, cs ; Fall to DisplayPrint_NullTerminatedStringFromBXSI ;-------------------------------------------------------------------- ; DisplayPrint_NullTerminatedStringFromBXSI ; Parameters: ; DS: BDA segment (zero) ; BX:SI: Ptr to NULL terminated string ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; BX: Number of characters printed ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_NullTerminatedStringFromBXSI: mov es, bx ; String now in ES:SI xor bx, bx ; Zero character counter ALIGN JUMP_ALIGN .CharacterOutputLoop: mov al, [es:bx+si] test al, al jz SHORT .AllCharacterPrinted inc bx call LoadDisplaySegmentAndPrintCharacterFromAL jmp SHORT .CharacterOutputLoop ALIGN JUMP_ALIGN .AllCharacterPrinted: mov es, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition+2] ret ;-------------------------------------------------------------------- ; LoadDisplaySegmentAndPrintCharacterFromAL ; Parameters: ; AL: Character to print ; DI: Offset to cursor location in video RAM ; DS: BDA segment (zero) ; Returns: ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN LoadDisplaySegmentAndPrintCharacterFromAL: push es mov es, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition+2] call DisplayPrint_CharacterFromAL pop es ret ;-------------------------------------------------------------------- ; DisplayPrint_Newline ; Parameters: ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_Newline: mov al, CR call DisplayPrint_CharacterFromAL mov al, LF jmp SHORT DisplayPrint_CharacterFromAL ;-------------------------------------------------------------------- ; DisplayPrint_RepeatCharacterFromALwithCountInCX ; Parameters: ; AL: Character to display ; CX: Repeat count ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_RepeatCharacterFromALwithCountInCX: push ax call DisplayPrint_CharacterFromAL pop ax loop DisplayPrint_RepeatCharacterFromALwithCountInCX ret ;-------------------------------------------------------------------- ; DisplayPrint_CharacterFromAL ; Parameters: ; AL: Character to display ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; DI: Updated offset to video RAM ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_CharacterFromAL: mov ah, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute] jmp [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fnCharOut] ;-------------------------------------------------------------------- ; DisplayPrint_ClearScreen ; Parameters: ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; Nothing ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_ClearScreen: push di xor ax, ax call DisplayCursor_SetCoordinatesFromAX call DisplayPage_GetColumnsToALandRowsToAH call DisplayPrint_ClearAreaWithHeightInAHandWidthInAL pop di mov [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition], di ret ;-------------------------------------------------------------------- ; DisplayPrint_ClearAreaWithHeightInAHandWidthInAL ; Parameters: ; AH: Area height ; AL: Area width ; DS: BDA segment (zero) ; ES:DI: Ptr to cursor location in video RAM ; Returns: ; Nothing ; Corrupts registers: ; AX, DX ;-------------------------------------------------------------------- ALIGN JUMP_ALIGN DisplayPrint_ClearAreaWithHeightInAHandWidthInAL: push cx push bx push di xchg bx, ax ; Move parameters to BX call DisplayCursor_GetSoftwareCoordinatesToAX xchg dx, ax ; Coordinates now in DX xor cx, cx ; Zero CX ALIGN JUMP_ALIGN .ClearRowFromArea: mov al, ' ' ; Clear with space mov ah, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute] mov cl, bl ; Area width = WORDs to clear rep stosw dec bh jz SHORT .AreaCleared inc dh ; Increment row push dx xchg ax, dx call DisplayCursor_SetCoordinatesFromAX pop dx jmp SHORT .ClearRowFromArea ALIGN JUMP_ALIGN .AreaCleared: pop di mov [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition], di pop bx pop cx ret