1 | ; Project name : Assembly Library
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2 | ; Description : Functions for display output.
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3 |
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4 | ; Section containing code
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5 | SECTION .text
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6 |
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7 |
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8 | ;--------------------------------------------------------------------
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9 | ; Supports following formatting types:
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10 | ; %a Specifies attribute for next character
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11 | ; %A Specifies attribute for remaining string (or until next %A)
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12 | ; %d Prints signed 16-bit decimal integer
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13 | ; %u Prints unsigned 16-bit decimal integer
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14 | ; %x Prints 16-bit hexadecimal integer
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15 | ; %s Prints string (from CS segment)
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16 | ; %S Prints string (far pointer)
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17 | ; %c Prints character
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18 | ; %t Prints character number of times (character needs to be pushed first, then repeat times)
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19 | ; %% Prints '%' character (no parameter pushed)
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20 | ;
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21 | ; Any placeholder can be set to minimum length by specifying
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22 | ; minimum number of characters. For example %8d would append spaces
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23 | ; after integer so that at least 8 characters would be printed.
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24 | ;
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25 | ; When placing '-' after number, then spaces will be used for prepending.
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26 | ; For example %8-d would prepend integer with spaces so that at least
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27 | ; 8 characters would be printed.
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28 | ;
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29 | ; DisplayPrint_FormattedNullTerminatedStringFromCSSI
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30 | ; Parameters:
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31 | ; BP: SP before pushing parameters
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32 | ; DS: BDA segment (zero)
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33 | ; CS:SI: Pointer to string to format
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34 | ; ES:DI: Ptr to cursor location in video RAM
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35 | ; Stack: Parameters for formatting placeholders.
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36 | ; Parameter for first placeholder must be pushed first.
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37 | ; Low word must pushed first for placeholders requiring
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38 | ; 32-bit parameters (two words).
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39 | ; Returns:
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40 | ; DI: Updated offset to video RAM
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41 | ; Corrupts registers:
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42 | ; AX, DX
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43 | ;--------------------------------------------------------------------
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44 | ALIGN JUMP_ALIGN
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45 | DisplayPrint_FormattedNullTerminatedStringFromCSSI:
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46 | push bp
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47 | push si
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48 | push cx
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49 | push bx
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50 | push WORD [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute]
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51 |
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52 | dec bp ; Point BP to...
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53 | dec bp ; ...first stack parameter
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54 | call DisplayFormat_ParseCharacters
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55 |
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56 | ; Pop original character attribute
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57 | pop ax
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58 | mov [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute], al
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59 |
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60 | pop bx
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61 | pop cx
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62 | pop si
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63 | pop bp
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64 |
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65 | ret
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66 |
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67 |
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68 | ;--------------------------------------------------------------------
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69 | ; DisplayPrint_SignedWordFromAXWithBaseInBX
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70 | ; Parameters:
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71 | ; AX: Word to display
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72 | ; BX: Integer base (binary=2, octal=8, decimal=10, hexadecimal=16)
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73 | ; DS: BDA segment (zero)
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74 | ; ES:DI: Ptr to cursor location in video RAM
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75 | ; Returns:
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76 | ; DI: Updated offset to video RAM
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77 | ; Corrupts registers:
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78 | ; AX, DX
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79 | ;--------------------------------------------------------------------
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80 | %ifndef EXCLUDE_FROM_XTIDE_UNIVERSAL_BIOS
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81 | ALIGN JUMP_ALIGN
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82 | DisplayPrint_SignedWordFromAXWithBaseInBX:
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83 | test ax, ax
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84 | jns SHORT DisplayPrint_WordFromAXWithBaseInBX
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85 |
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86 | push ax
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87 | mov al, '-'
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88 | call DisplayPrint_CharacterFromAL
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89 | pop ax
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90 | neg ax
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91 | ; Fall to DisplayPrint_WordFromAXWithBaseInBX
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92 | %endif
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93 |
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94 | ;--------------------------------------------------------------------
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95 | ; DisplayPrint_WordFromAXWithBaseInBX
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96 | ; Parameters:
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97 | ; AX: Word to display
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98 | ; BX: Integer base (binary=2, octal=8, decimal=10, hexadecimal=16)
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99 | ; DS: BDA segment (zero)
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100 | ; ES:DI: Ptr to cursor location in video RAM
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101 | ; Returns:
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102 | ; DI: Updated offset to video RAM
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103 | ; Corrupts registers:
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104 | ; AX, DX
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105 | ;--------------------------------------------------------------------
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106 |
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107 | %ifndef MODULE_STRINGS_COMPRESSED
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108 |
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109 | ALIGN JUMP_ALIGN
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110 | DisplayPrint_WordFromAXWithBaseInBX:
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111 | push cx
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112 | push bx
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113 |
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114 | xor cx, cx
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115 | ALIGN JUMP_ALIGN
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116 | .DivideLoop:
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117 | xor dx, dx ; DX:AX now holds the integer
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118 | div bx ; Divide DX:AX by base
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119 | push dx ; Push remainder
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120 | inc cx ; Increment character count
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121 | test ax, ax ; All divided?
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122 | jnz SHORT .DivideLoop ; If not, loop
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123 |
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124 | mov bx, .rgcDigitToCharacter
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125 | ALIGN JUMP_ALIGN
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126 | .PrintNextDigit:
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127 | pop ax ; Pop digit
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128 | cs xlatb
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129 | call DisplayPrint_CharacterFromAL
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130 | loop .PrintNextDigit
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131 |
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132 | pop bx
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133 | pop cx
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134 | ret
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135 | .rgcDigitToCharacter: db "0123456789ABCDEF"
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136 |
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137 | %endif ; MODULE_STRINGS_COMPRESSED
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138 |
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139 |
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140 | ;--------------------------------------------------------------------
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141 | ; DisplayPrint_CharacterBufferFromBXSIwithLengthInCX
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142 | ; Parameters:
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143 | ; CX: Buffer length (characters)
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144 | ; BX:SI: Ptr to NULL terminated string
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145 | ; DS: BDA segment (zero)
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146 | ; ES:DI: Ptr to cursor location in video RAM
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147 | ; Returns:
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148 | ; DI: Updated offset to video RAM
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149 | ; Corrupts registers:
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150 | ; AX, DX
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151 | ;--------------------------------------------------------------------
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152 | %ifndef EXCLUDE_FROM_XTIDE_UNIVERSAL_BIOS
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153 | ALIGN JUMP_ALIGN
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154 | DisplayPrint_CharacterBufferFromBXSIwithLengthInCX:
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155 | jcxz .NothingToPrintSinceZeroLength
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156 | push si
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157 | push cx
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158 |
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159 | ALIGN JUMP_ALIGN
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160 | .PrintNextCharacter:
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161 | mov ds, bx
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162 | lodsb
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163 | LOAD_BDA_SEGMENT_TO ds, dx
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164 | call DisplayPrint_CharacterFromAL
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165 | loop .PrintNextCharacter
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166 |
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167 | pop cx
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168 | pop si
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169 | .NothingToPrintSinceZeroLength:
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170 | ret
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171 | %endif
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172 |
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173 |
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174 | ;--------------------------------------------------------------------
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175 | ; DisplayPrint_ClearScreenWithCharInALandAttributeInAH
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176 | ; Parameters:
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177 | ; AL: Character to clear with
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178 | ; AH: Attribute to clear with
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179 | ; DS: BDA segment (zero)
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180 | ; ES:DI: Ptr to cursor location in video RAM
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181 | ; Returns:
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182 | ; Nothing
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183 | ; Corrupts registers:
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184 | ; AX, DX
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185 | ;--------------------------------------------------------------------
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186 | ALIGN JUMP_ALIGN
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187 | DisplayPrint_ClearScreenWithCharInALandAttributeInAH:
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188 | push di
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189 | push cx
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190 |
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191 | xchg cx, ax
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192 | xor ax, ax
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193 | call DisplayCursor_SetCoordinatesFromAX ; Updates DI
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194 | call DisplayPage_GetColumnsToALandRowsToAH
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195 | mul ah ; AX = AL*AH = Characters on screen
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196 | xchg cx, ax ; AX = Char+Attr, CX = WORDs to store
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197 | rep stosw
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198 |
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199 | pop cx
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200 | pop di
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201 | mov [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fpCursorPosition], di
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202 | ret
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203 |
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204 |
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205 | ;--------------------------------------------------------------------
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206 | ; DisplayPrint_ClearAreaWithHeightInAHandWidthInAL
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207 | ; Parameters:
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208 | ; AH: Area height
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209 | ; AL: Area width
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210 | ; DS: BDA segment (zero)
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211 | ; ES:DI: Ptr to cursor location in video RAM
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212 | ; Returns:
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213 | ; DI: Updated offset to video RAM
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214 | ; Corrupts registers:
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215 | ; AX, DX
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216 | ;--------------------------------------------------------------------
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217 | %ifndef EXCLUDE_FROM_XTIDE_UNIVERSAL_BIOS
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218 | ALIGN JUMP_ALIGN
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219 | DisplayPrint_ClearAreaWithHeightInAHandWidthInAL:
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220 | push si
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221 | push cx
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222 | push bx
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223 |
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224 | xchg bx, ax ; Area size to BX
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225 | call DisplayCursor_GetSoftwareCoordinatesToAX
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226 | xchg si, ax ; Software (Y,X) coordinates now in SI
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227 | xor cx, cx
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228 |
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229 | ALIGN JUMP_ALIGN
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230 | .ClearRowLoop:
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231 | mov cl, bl ; Area width now in CX
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232 | mov al, SCREEN_BACKGROUND_CHARACTER
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233 | call DisplayPrint_RepeatCharacterFromALwithCountInCX
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234 |
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235 | xchg ax, si ; Coordinates to AX
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236 | inc ah ; Increment row
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237 | mov si, ax
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238 | call DisplayCursor_SetCoordinatesFromAX
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239 | dec bh ; Decrement rows left
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240 | jnz SHORT .ClearRowLoop
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241 |
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242 | pop bx
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243 | pop cx
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244 | pop si
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245 | ret
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246 | %endif
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247 |
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248 |
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249 | ;--------------------------------------------------------------------
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250 | ; DisplayPrint_RepeatCharacterFromALwithCountInCX
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251 | ; Parameters:
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252 | ; AL: Character to display
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253 | ; CX: Repeat count
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254 | ; DS: BDA segment (zero)
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255 | ; ES:DI: Ptr to cursor location in video RAM
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256 | ; Returns:
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257 | ; DI: Updated offset to video RAM
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258 | ; Corrupts registers:
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259 | ; DX
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260 | ;--------------------------------------------------------------------
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261 | ALIGN JUMP_ALIGN
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262 | DisplayPrint_RepeatCharacterFromALwithCountInCX:
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263 | jcxz .NothingToRepeat
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264 | push cx
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265 |
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266 | ALIGN JUMP_ALIGN
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267 | .RepeatCharacter:
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268 | push ax
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269 | call DisplayPrint_CharacterFromAL
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270 | pop ax
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271 | loop .RepeatCharacter
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272 |
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273 | pop cx
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274 | .NothingToRepeat:
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275 | ret
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276 |
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277 |
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278 | ;--------------------------------------------------------------------
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279 | ; DisplayPrint_NullTerminatedStringFromCSSI
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280 | ; Parameters:
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281 | ; CS:SI: Ptr to NULL terminated string
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282 | ; DS: BDA segment (zero)
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283 | ; ES:DI: Ptr to cursor location in video RAM
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284 | ; Returns:
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285 | ; DI: Updated offset to video RAM
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286 | ; Corrupts registers:
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287 | ; AX, DX
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288 | ;--------------------------------------------------------------------
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289 | %ifndef MODULE_STRINGS_COMPRESSED
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290 | ;;;
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291 | ;;; Take care when using this routine with compressed strings (which is why it is disabled).
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292 | ;;; All strings in CSSI should go through the DisplayFormatCompressed code to be decoded.
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293 | ;;;
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294 | ALIGN JUMP_ALIGN
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295 | DisplayPrint_NullTerminatedStringFromCSSI:
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296 | push bx
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297 | mov bx, cs
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298 | call DisplayPrint_NullTerminatedStringFromBXSI
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299 | pop bx
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300 | ret
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301 | %endif
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302 |
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303 |
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304 | ;;;
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305 | ;;; Note that the following routines need to be at the bottom of this file
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306 | ;;; to accomodate short jumps from the next file (DisplayFormat/DisplayFormatCompressed)
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307 | ;;;
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308 |
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309 | ;--------------------------------------------------------------------
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310 | ; DisplayPrint_Newline
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311 | ; Parameters:
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312 | ; DS: BDA segment (zero)
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313 | ; ES:DI: Ptr to cursor location in video RAM
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314 | ; Returns:
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315 | ; DI: Updated offset to video RAM
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316 | ; Corrupts registers:
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317 | ; AX, DX
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318 | ;--------------------------------------------------------------------
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319 | %ifdef MODULE_STRINGS_COMPRESSED
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320 | ALIGN JUMP_ALIGN
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321 | DisplayPrint_Newline_FormatAdjustBP:
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322 | inc bp ; we didn't need a parameter after all, readjust BP
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323 | inc bp
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324 | ; fall through to DisplayPrint_Newline
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325 | %endif
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326 |
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327 | ALIGN JUMP_ALIGN
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328 | DisplayPrint_Newline:
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329 | mov al, LF
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330 | call DisplayPrint_CharacterFromAL
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331 | mov al, CR
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332 | ; Fall to DisplayPrint_CharacterFromAL
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333 |
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334 | ;--------------------------------------------------------------------
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335 | ; DisplayPrint_CharacterFromAL
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336 | ; Parameters:
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337 | ; AL: Character to display
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338 | ; Zero value is ignored (no characer is printed)
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339 | ; DS: BDA segment (zero)
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340 | ; ES:DI: Ptr to cursor location in video RAM
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341 | ; Returns:
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342 | ; DI: Updated offset to video RAM
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343 | ; Corrupts registers:
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344 | ; AX, DX
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345 | ;--------------------------------------------------------------------
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346 | ALIGN JUMP_ALIGN
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347 | DisplayPrint_CharacterFromAL:
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348 | test al,al
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349 | jz DisplayPrint_Ret
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350 |
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351 | mov ah, [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.bAttribute]
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352 | jmp [VIDEO_BDA.displayContext+DISPLAY_CONTEXT.fnCharOut]
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353 |
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354 |
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355 | ;--------------------------------------------------------------------
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356 | ; DisplayPrint_NullTerminatedStringFromBXSI
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357 | ; Parameters:
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358 | ; DS: BDA segment (zero)
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359 | ; BX:SI: Ptr to NULL terminated string
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360 | ; ES:DI: Ptr to cursor location in video RAM
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361 | ; Returns:
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362 | ; DI: Updated offset to video RAM
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363 | ; Corrupts registers:
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364 | ; AX, DX
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365 | ;--------------------------------------------------------------------
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366 | ALIGN JUMP_ALIGN
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367 | DisplayPrint_NullTerminatedStringFromBXSI:
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368 | push si
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369 | push cx
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370 |
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371 | xor cx, cx
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372 | ALIGN JUMP_ALIGN
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373 | .PrintNextCharacter:
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374 | mov ds, bx ; String segment to DS
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375 | lodsb
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376 | mov ds, cx ; BDA segment to DS
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377 | test al, al ; NULL?
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378 | jz SHORT .EndOfString
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379 | call DisplayPrint_CharacterFromAL
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380 | jmp SHORT .PrintNextCharacter
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381 |
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382 | ALIGN JUMP_ALIGN
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383 | .EndOfString:
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384 | pop cx
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385 | pop si
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386 |
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387 | DisplayPrint_Ret: ; random ret to jump to
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388 | ret
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389 |
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