[41] | 1 | ; File name : MenuEvents.inc
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| 2 | ; Project name : Assembly Library
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| 3 | ; Created date : 13.7.2010
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[58] | 4 | ; Last update : 18.10.2010
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[41] | 5 | ; Author : Tomi Tilli
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| 6 | ; Description : Defines for Menu events send to the user.
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| 7 | %ifndef MENUEVENTS_INC
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| 8 | %define MENUEVENTS_INC
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| 9 |
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| 10 | ;--------------------------------------------------------------------
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| 11 | ; Events to be processed in user implemented handler.
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| 12 | ; Common parameters for all events:
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| 13 | ; BX: Menu event (anything from MENUEVENT struct)
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| 14 | ; SS:BP: Menu library handle
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| 15 | ; Common return values for all events:
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| 16 | ; CF: Set if event processed
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| 17 | ; Cleared if event not processed
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| 18 | ; Corrupts registers:
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| 19 | ; All
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| 20 | ;--------------------------------------------------------------------
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[183] | 21 |
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| 22 | ;
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| 23 | ; There are two ways to use MENUEVENT:
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| 24 | ;
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| 25 | ; 1. If the program needs two different menus, include the definition of the MENUEVENT structure below,
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| 26 | ; instantiate with members that point to the routines that make up the menu.
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| 27 | ;
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| 28 | ; 2. If the program needs only one menu, %define MENUEVENT_INLINE_OFFSETS before this include file,
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| 29 | ; and define (through EQU statements) each of the entry points as offsets from a base address.
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[198] | 30 | ;
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| 31 |
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[183] | 32 | ;
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[198] | 33 | ; If user level idle processing is desired, %define this symbol and .IdleProcessing will be called.
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| 34 | ; Otherwise, the code and structure entry will be omitted. Note that INCLUDE_MENU_DIALOGS requires
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| 35 | ; the idle processing (if that is the case, it is turned on here).
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| 36 | ;
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| 37 | ;%define MENUEVENT_IDLEPROCESSING_ENABLE
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| 38 | ;
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[183] | 39 |
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[198] | 40 | %ifdef INCLUDE_MENU_DIALOGS
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| 41 | %define MENUEVENT_IDLEPROCESSING_ENABLE
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| 42 | %endif
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| 43 |
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[183] | 44 | %ifndef MENUEVENT_INLINE_OFFSETS
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| 45 |
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[41] | 46 | struc MENUEVENT
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| 47 | ; Parameters:
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| 48 | ; DS:SI: Ptr to MENUINIT struct to initialize
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| 49 | ; Returns:
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| 50 | ; DS:SI: Ptr to initialized MENUINIT struct
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| 51 | .InitializeMenuinitFromDSSI resb 2
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[492] | 52 | MENUEVENT_InitializeMenuinitFromDSSI equ MENUEVENT.InitializeMenuinitFromDSSI
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[41] | 53 |
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| 54 | ; Parameters:
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| 55 | ; None
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[58] | 56 | ; Returns:
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| 57 | ; CF: Set to exit menu
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| 58 | ; Clear to cancel exit
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[41] | 59 | .ExitMenu resb 2
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[492] | 60 | MENUEVENT_ExitMenu equ MENUEVENT.ExitMenu
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[41] | 61 |
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[198] | 62 | %ifdef MENUEVENT_IDLEPROCESSING_ENABLE
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[41] | 63 | ; Parameters:
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| 64 | ; None
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[189] | 65 | ; See the definition of MENUEVENT_IDLEPROCESSING_ENABLE below.
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[41] | 66 | .IdleProcessing resb 2
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[492] | 67 | MENUEVENT_IdleProcessing equ MENUEVENT.IdleProcessing
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[198] | 68 | %endif
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[41] | 69 |
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| 70 | ; Parameters:
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| 71 | ; CX: Index of new highlighted item
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| 72 | ; DX: Index of previously highlighted item or NO_ITEM_HIGHLIGHTED
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| 73 | .ItemHighlightedFromCX resb 2
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[492] | 74 | MENUEVENT_ItemHighlightedFromCX equ MENUEVENT.ItemHighlightedFromCX
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[41] | 75 |
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| 76 | ; Parameters:
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| 77 | ; CX: Index of selected item
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| 78 | .ItemSelectedFromCX resb 2
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[492] | 79 | MENUEVENT_ItemSelectedFromCX equ MENUEVENT.ItemSelectedFromCX
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[41] | 80 |
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| 81 | ; Parameters:
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| 82 | ; AL: ASCII character for the key
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| 83 | ; AH: Keyboard library scan code for the key
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| 84 | .KeyStrokeInAX resb 2
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[492] | 85 | MENUEVENT_KeyStrokeInAX equ MENUEVENT.KeyStrokeInAX
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[41] | 86 |
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| 87 | ; Parameters:
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[48] | 88 | ; CX: Index of highlighted item
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| 89 | ; Cursor has been positioned to the beginning of first line
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[41] | 90 | .RefreshTitle resb 2
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| 91 | .RefreshInformation resb 2
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[492] | 92 | MENUEVENT_RefreshTitle equ MENUEVENT.RefreshTitle
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| 93 | MENUEVENT_RefreshInformation equ MENUEVENT.RefreshInformation
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[41] | 94 |
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| 95 | ; Parameters:
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| 96 | ; CX: Index of item to refresh
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| 97 | ; Cursor has been positioned to the beginning of item line
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| 98 | .RefreshItemFromCX resb 2
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[492] | 99 | MENUEVENT_RefreshItemFromCX equ MENUEVENT.RefreshItemFromCX
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[41] | 100 | endstruc
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| 101 |
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[183] | 102 | %endif ; MENUEVENTS_INLINE_OFFSETS
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[41] | 103 |
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| 104 | %endif ; MENUEVENTS_INC
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